As part of the lecture "image recognition", we want to in 1972, published by Atari "Pong" - match that with a tool was played (Joysting, paddle), programmed to (develop) that it can be played without any techniques such as remote controls or motion and infrared sensors.
The gameplay of "Pong" is simple and is similar to the parable Served.
The ball appears on the screen as a point and is moved back and forth. The player to the club, which is represented as a vertical bar, with his hand on the screen can scroll back and forth. Can you pass the ball on the racket, the opponent gets a point.
The hand must be detected by a webcam that is connected to a screen.
In many criteria must be considered, such as:
- Where is the hand?
- How quickly move your hand?
- How many fingers is the player?
- What do everything in terms of the background are taken into account or eliminated so that only the hand motion is detected?
- moves in which direction the hand? (X, y coordinates which change)
Next, I will make a research on existing Libraries, algorithms, programming languages and tools used to make.
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